Friday, September 18, 2020
Thursday, August 20, 2020
I have been on a magic-user binge lately in Lamentations of the Flame Princess and the one thing I really like about some of the spells are their chaotic, ride the lightning nature. I also have an affinity for magic-user chess, or trying to foil other users of the arcane arts through counter spells and preparation. In spirit of that, I have tried my hand at a fun little shielding spell based around the premise of a magic mirror.
Magic-User Level 3
Duration: 3 turns / level
The caster is shielded by an energetic mirror.
Roll a d4:
1. Of Reflection
2. Of Refraction
3. Of Absorption
4. Of Distortion
1. The magic-user specifies a single spell. When the specified spell is cast on the magic-user, the shield will reflect the magic and change the target of the spell to the person casting it. An area of effect spell that triggers this effect changes the area of effect to being centered on the caster. Reversible spells must be specified. For example, light will not reflect darkness. This does not reflect cleric spells (unless using EC magic rules). The mirror also cannot reflect dispel magic. Reflecting a spell ends tactician's mirror.
2. The magic-user shapes the mirror into a prism. The next single target spell cast on the magic-user is duplicated on 1d6 random targets within the range of the spell. This does not effect cleric spells (unless using EC magic rules). If the spell cast is reversible, half of the refracted spells are inverted. Determine the targets of these inverted spells randomly. Refracting a spell ends tactician's mirror.
3. The magic-user darkens the mirror to absorb a beneficial or harmful spell. The magic user must announce which of the two types the mirror is calibrated to absorb. The next time a spell is cast within 120 feet of the caster that meets this criteria, the mirror negates the spell. The mirror CAN absorb dispel magic. Dispel magic is considered a harmful spell. Absorbing a spell ends tactician's mirror.
4. The magic-user shapes the mirror into a distorting lens. The next time a spell targets the magic-user, area of effects included, the mirror distorts the spell into a different result. Roll a d6. (1) A different random spell is cast on a random target. (2) The spell has the opposite effect. If this spell is reversible, it reverses. If not, the referee rules a narrative inversion. (3) The spell is amplified; double the range, duration, and potency. (4) The spell is reduced: half the range, duration, and potency. (5) The mirror changes the magical energy into a scroll that drops to the ground. This scroll can be used like a normal scroll and contains the spell that was cast. (6) The mirror siphons the spell into the mind of the mirror protected person. They learn the spell if level appropriate. They lose a random spell as a result (not tactician’s mirror). If not level appropriate, they become aware of the spell and will have a reduced time (50 percent) of researching it should they encounter it again. Distorting a spell ends tactician's mirror.
Miscast Table for VAM and EC:
1. The mirror shatters upon being cast, giving the magic-user cosmically bad luck. The next time the magic-user rolls a magic saving throw, they automatically fail.
2. The theft of the energy from the mirror dimension draws the attention of the malevolent figures of the glass world. For 1d7 days, these figures purposefully distort images seen in glass and always do so at the caster’s peril. The spell goes off as normal.
3. The caster forms the mirror out of looking glass energy. Treat the mirror as normal until it triggers. Instead of having the specified effect, the looking glass eats the spell and arranges itself into a temporary portal to A Red and Pleasant Land. This portal lasts for 1d4 days.
4. The caster erects a window instead of a mirror. Other versions of the caster in other worlds become aware of the caster through this window and can see them for the duration of the spell. Treat this like a crystal ball for casting spells over long distances (i.e. they can see each other and cast spells on each other like they were in 10’ range).
5. The mirror energy fractures the caster into 1d6 duplicates. Divide the casters hit points among these vessels. The caster is not sure which vessel is real. This effect lasts for 6d6+6 turns (always 666 isn't it?). All duplicates take the same actions and behave identically.
6. The caster loses control of the mirror energy and causes a mile large area to merge with the mirror world. This effect lasts for 1 hour. During this time, all spells within the area act as if their target has a random tactician’s mirror cast upon them.
7+. Refer to miscast table, inside front cover of VAM.
Sunday, August 2, 2020
Hope everybody is doing well and having some good sessions of old school gaming!
Tuesday, July 21, 2020
**Note, this is a review of the PDF product. Physical product information will be updated as I receive and inspect the physical item.**
Table of Contents
4. Links to Many Things
1. HISTORY OF THE DECK
The Deck of Many Things is a high risk, high reward magic item that appeared in the Greyhawk supplement for Od&d and has enjoyed a long tenure in the various editions, mags, and zines that have followed since. While we have seen many iterations of this item, the basic concept has remained the same: commit to drawing x amount of cards in some stated fashion and pray that you make off with exp, wishes, magic items, or other powerful boons before the deck nukes your poor PC from orbit. The interesting decision for the player character is deciding whether or not to partake in the gamble in the first place; for if you commit to draw, you draw, and a good or bad effect will assuredly occur.
-Cards that effect how other cards are drawn or how the deck functions (meta deck elements).
2. THE DECK OF WEIRD THINGS
Circumstances aside, Jim made an excellent product here and contributed to a storied piece of D&D history. For LoFP fans and old school adjacents, I recommend this as a must buy. For 5th edition D&D fans, throw out the generic deck and bring in this third party item. I suspect there will be a lot of "draws" in the future.
7. LINKS OF MANY THINGS
Friday, July 17, 2020
Who are you?
My name is Andrew Knapp and I run and play tabletop RPGs. I am also a large tabletop RPG collector and an online seller. My preferred niche is old school style fantasy games and my current drugs of choice are Lamentations of the Flame Princess, Dungeon Crawl Classics, and Blueholme. I have been around in the online community since 2012 and am active on Youtube (sr2joker) and on Facebook. You might have also seen me around the acaeum forums, bazaar of the bizarre, goblin emporium, or some of the other buy/sell/trade sites. Feel free to contact me with opportunities or solicitations.
What is Lamentations of the Flame Princess?
What is Blueholme?
The quality of the art, construction of the books, and layout are far above the industry standard.
By any interesting definition of the term, yes, because it is surrounded by controversy, but I don't think people should be trying to de-platform it, censor it, financially damage it, or strip it of its accolades.
What is too spicy? Ask 100 people, get 100 different answers. Not every game needs to be tailored to the widest possible audience.
Game material for LotFP or B/X B/E of a similar style, DCC material, Blueholme material, OSR reviews, and community commentary. While I don't aim to make any of this political, it unavoidably will be. There are a lot of ways to define politics but I personally define it as who gets what, when, where, and why. It is pretty pervasive by its nature. When we talk about what should be published, where it should be published, who should work with whom, what topics should be taboo, and a long list of other things, we are engaging in political talk. At the end of the day, I must have the conversation that will undoubtedly anger some people who disagree with me because I enjoy this game and I know there are others out there who would enjoy it too if they could see it through the eyes of the fans.
LotFP badly needs goodwill ambassadors. The reader has my commitment to hold myself to a goodwill standard.
What about Dungeon Crawl Classics & Blueholme?
How often will you blog?
I want to focus on quality over quantity. That said, I'd like to have a post of substantial content at least once a month and perhaps sometimes as often as once a week.
Is your blog sponsored?
No. The opinions on this blog are my own.
Will you do content on 5E D&D?
I collect vintage magic cards so I am invested in one of their products as a collector. As far as their handling of the D&D property, I have mixed views which range from tepid to disappointed. I am not a fan of 5E though I readily accept its benefit to the hobby. It is easy to convert gamers from one type of D&D to another and WotC has far reach. I believe old school games are the best experience to be had but that is largely moot if nobody sees the damn things in the first place.
I have a live and let live philosophy. For me personally though, when it comes to their products, WotC is far removed from the creative powerhouse that was TSR and has failed to innovate with noteworthy settings or adventures. Having money to buy things is a power though, just ask batman.
Can you modify 5E D&D to be closer to how you like to play?
Absolutely. The problem is that B/E and B/X are better fits out of the box. OD&D, Holmes, and AD&D happen to be better fits as well. DCC's magic system could be used to replace the 5e magic system and I would highly recommend it if you are feeling like experimenting but not yet ready to take the plunge into old school d&d.
Moderate Atheist. I would say it doesn't matter but that would be disingenuous. Instead I will say that as long as you have some common interest with me, we can share a community space, even if I vehemently disagree with you about some particular issue or issues. That doesn't mean we will be best friends, but we can throw dice and have fun, and I certainly won't write you off unless you do something personally egregious to me.
All things said, politics are far less important to me than people.